Apr 30, 2008, 02:54 PM // 14:54
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#1
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Frost Gate Guardian
Join Date: Jan 2007
Location: Kaineng Center
Profession: R/Rt
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Builds
Does anyone have a Vanquish & Cartography (Cantha) synergy team build?
Skills, attributes are what I need.
Thanks ^^
Oh, and I am a ranger primary, with heroes. Name heroes also :P
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Apr 30, 2008, 03:47 PM // 15:47
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#2
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Perfectly Elocuted
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Mighty try poking around the AI & Heros forum. There's a lot of group builds for vanquishing.
Both Sab's build and Racthoh's build are excellent.
As for your build, most people use
[Broad Head Arrow]
[Epidemic] or [Splinter Weapon]
[Volley]
[Distracting Shot]
As a base, and mix and match skills or pve skills from there. For your attributes, Expertise should govern, and you should only use minor runes. (this means you'll have less than max markmanship)
Other good alternative elites:
[Magebane Shot] [Burning Arrow]
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Apr 30, 2008, 09:17 PM // 21:17
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#3
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Frost Gate Guardian
Join Date: Jan 2007
Location: Kaineng Center
Profession: R/Rt
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I still have no idea on what to do with the 4 other slots :P
And, the last build (4-man) for Sab's build doesn't have items, anyone know which runes/insigs?
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Apr 30, 2008, 09:21 PM // 21:21
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#4
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Emo Goth Italics
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The items vary really, I use some weak equip and still go for it.
I usually go with: Screaming Shot, Savage Shot, Resurrection Signet and either a condition application skill, Blackout (For 3 seconds all-skill shutdown, more of a PvP thing but I like it personally.) or just spec 9+1 into Wilderness Survival for Natstride.
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Apr 30, 2008, 11:04 PM // 23:04
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#5
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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[lightning reflexes] [resurrection signet] [throw dirt] then either [savage shot] [sloth hunters shot] [screaming shot]
(these skills tags should count for 12 characters)
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May 01, 2008, 08:53 PM // 20:53
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#6
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Perfectly Elocuted
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Quote:
Originally Posted by The Cold Jade
I still have no idea on what to do with the 4 other slots :P
And, the last build (4-man) for Sab's build doesn't have items, anyone know which runes/insigs?
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Nornbear did a good job of pointing out good utility-esque skills.
I'd bring a Speed boost/block skill. Personally I prefer [natural stride] but [lightning reflexes] is also a great option. It lacks the speed boost, but can increase your damage output a bit with it's increase attack speed.
[apply poison] is a decent skill, and helps to increase your damage output as well. It can sync well with epidemic, but the range on epidemic is so poor, you shouldn't count on it.
[Nightmare Weapon] isn't bad, but I've often found that a self heal isn't all that important.
[antidote signet] is great for removing blind. Alternatively you can take [Mending touch] but that means dropping your secondary for /Monk.
[Throw Dirt] is a great skill to use in Melee heavey areas, it helps to keep your necros from dying before they get their minions up.
I usually bring an attack skill, either [screaming shot] or [sloth hunters shot]. You could also bring a really cheap, spamable attack skill like [crossfire] or [keen arrow] or [hunters shot]
If none of those are exciting enough. You can use any number of useful PvE skills:
[Drunken Master]
[Dwarven Stability] (really good with [lightning reflexes]
[ebon battle standard of honor]
[i am the strongest]
[you move like a dwarf]
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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May 02, 2008, 01:48 AM // 01:48
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#7
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Frost Gate Guardian
Join Date: Jan 2007
Location: Kaineng Center
Profession: R/Rt
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Zomfgz
Confusing (succumbs under numerous informations)
Can you glue together for me a sample build?
These are a ton of options
And my heroes would be a sabway team, right?
Also, is it possible to replace the Resto Necro Sabway hero with Xandra? or does the necro primary matter.
Does sabway require micromanagement?
Last edited by The Cold Jade; May 02, 2008 at 02:33 AM // 02:33..
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May 02, 2008, 03:09 AM // 03:09
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#8
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Perfectly Elocuted
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Okay....
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=12+1][Broad Head Arrow][epidemic][Throw Dirt][volley][distracting shot][lightning reflexes][antidote signet][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills.
*Update* I'm a moron, don't use apply. Build updated above.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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May 02, 2008, 03:20 AM // 03:20
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#9
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by SnipiousMax
... and I'm not sure a Rit hero can keep up without any energy management skills.
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Rits using 15 spawning songkai healer has comparable energy efficiency but I've only checked that for humans. Who knows wut heros would do.
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May 02, 2008, 03:28 AM // 03:28
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#10
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Frost Gate Guardian
Join Date: Jan 2007
Location: Kaineng Center
Profession: R/Rt
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Quote:
Originally Posted by SnipiousMax
Okay....
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=9+1 wilderness=9+1][Broad Head Arrow][epidemic][apply poison][volley][distracting shot][lightning reflexes][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills.
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what are my options for the last slot?
MoW will be a pain to get (didn't do elona on ranger)
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May 02, 2008, 04:50 AM // 04:50
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#11
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by SnipiousMax
Okay....
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=9+1 wilderness=9+1][Broad Head Arrow][epidemic][apply poison][volley][distracting shot][lightning reflexes][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills.
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It's a good build but I don't like the prep on the build. I rather save the slot open for something else.
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May 02, 2008, 01:47 PM // 13:47
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#12
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Perfectly Elocuted
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Quote:
Originally Posted by The Cold Jade
what are my options for the last slot?
MoW will be a pain to get (didn't do elona on ranger)
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[Antidote Signet]
Nice for blind.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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May 02, 2008, 01:58 PM // 13:58
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#13
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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Quote:
Originally Posted by SnipiousMax
Okay....
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=9+1 wilderness=9+1][Broad Head Arrow][epidemic][apply poison][volley][distracting shot][lightning reflexes][resurrection signet][/build]
And Sab's requires no micromanagement. It's pretty self-sustaining. Necro primary is neccesary because the build is built around soul reaping, and I'm not sure a Rit hero can keep up without any energy management skills.
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apply and volley?
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May 02, 2008, 02:31 PM // 14:31
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#14
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Perfectly Elocuted
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Quote:
Originally Posted by the savage nornbear
apply and volley?
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Holy crap your right.
Don't use apply with volley. Gonna tweak the build, update in a sec.
*Update*
Fixed.
[build prof=R/Me name="BHA Ranger" Expertise=12+1+1 marks=12+1][Broad Head Arrow][epidemic][Throw Dirt][volley][distracting shot][lightning reflexes][antidote signet][resurrection signet][/build]
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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May 02, 2008, 03:05 PM // 15:05
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#15
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Frost Gate Guardian
Join Date: Jan 2007
Location: Kaineng Center
Profession: R/Rt
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Quote:
Originally Posted by the savage nornbear
apply and volley?
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Apply = Cover condition for BHA?
Never mind :x
Cover condition for Throw Dirt works too? :P
Last edited by The Cold Jade; May 02, 2008 at 03:08 PM // 15:08..
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May 02, 2008, 04:26 PM // 16:26
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#16
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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[poison tip signet] ftw!
12 chars
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May 02, 2008, 05:33 PM // 17:33
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#17
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Agreed, you can go all Marksmanship and Expertise and with a minor WS rune have enough points to make [[Poison Tip Signet] give 10 seconds of poison. That's the way I usually initiate attack on fleshy mobs - [[Poison Tip Signet]+[[Volley] ftw.
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May 02, 2008, 06:48 PM // 18:48
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#18
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Trvth Jvstice
Agreed, you can go all Marksmanship and Expertise and with a minor WS rune have enough points to make [[Poison Tip Signet] give 10 seconds of poison. That's the way I usually initiate attack on fleshy mobs - [[Poison Tip Signet]+[[Volley] ftw.
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The problem with Poison Sig is that it affects only ONE miserable arrow and then you have to find which fricking enemy you hit in order to use epidemic.
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May 02, 2008, 06:54 PM // 18:54
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#19
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Yeah, but it's cheap and has a pretty quick recharge. I wouldn't use it on most bars, but on a condition application bar it's great. I also wouldn't use it without [[Volley].
Edit:
Quote:
Originally Posted by MasterSasori
and then you have to find which fricking enemy you hit in order to use epidemic.
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With [[Volley] your initial target and those adjacent would already be poisoned, so no need to [[epidemic] until you apply another condition.
Last edited by Trvth Jvstice; May 02, 2008 at 07:01 PM // 19:01..
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May 02, 2008, 07:39 PM // 19:39
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#20
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Perfectly Elocuted
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Quote:
Originally Posted by Trvth Jvstice
Edit: With [[Volley] your initial target and those adjacent would already be poisoned, so no need to [[epidemic] until you apply another condition.
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It doesn't work like that. Only the first arrow that hits counts for Poison Sig. Each arrow counts as an 'attack'.
Quote:
Originally Posted by The Cold Jade
Cover condition for Throw Dirt works too? :P
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Nah, don't use it like a cover condition. Truth be told, condition removal isn't exactly common amongst the mindless mobs. Daze is a great anti-caster. Epidemic and Volley just give you the chance to do a mass interrupt if there are other casters in range. Throw Dirt is just a great anti-melee. Distracting shot is to be used when there is a problematic skill or a quick-cast skill that you can't catch otherwise.
You're initial objective is to disrupt the problematic casters in the mob, usually a monk or rit healer then use throw dirt to shut down the melee.
Other than that, keep Lightning Reflexes up as often as possible, and if you aren't doing anything else, use volley.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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